Game Programming | 2D/3D Art
Linnéa J. Hoppe
I’m a generalist. My greatest passion is game programming, especially designing gameplay mechanics and systems that turn ideas into playable experiences!
Alongside programming, I also have experience in modeling and texturing 3D assets as well as character design.
I’m motivated, committed, and goal-oriented, especially when code and creativity come together :)

Please note!
This website is still under development and will continue to expand over time. At the moment, the mobile experience is not yet optimized.
Nevertheless, feel free to explore my current projects and enjoy your visit!
My Qualifications
This is a multi-portfolio with a focus on game programming. In addition, I also work in 2D and 3D art.

1
3 Months
Unity 2D
8
3 Months
Unity 3D
My skills in game development!
Working with Unity 2D+3D, Coding
Using: Unity, Visual Studio, C#

1
1.5 Months
Maya, Substance
1
3 Weeks
Maya, Substance
My skills in 3D modeling!
3D Modelling und Texturing
Using: Adobe Substance Painter, Autodesk Maya

1
-
Adobe Photoshop
1
-
Adobe Photoshop
1
-
Adobe Photoshop
A gruff owl-man of the steampunk era, yet possessing ancient knowledge of time itself.
2023
1
-
Adobe Photoshop
1
-
Adobe Photoshop
Her death was the liberation of her enslaved people and an entire desert.
2023
My skills in the 2D art field!
Character Design, 2D Art
Using: Adobe Photoshop

1
5 Days
ZBrush
Wing
A detailed wing, sculpted in ZBrush.
2024
1
WIP
Unity 3D
"Die Toteninsel"
A level design project based on the painting “Die Toteninsel”
2026
1
1,5 Weeks
ZBrush, Substance
Christmas Calf
A small, cute figurine depicting a calf in a Christmas outfit.
2026
Other projects...
Here I’m also sharing a few additional projects that are not part of my main specialization, but I’m still proud of them :)
Hi!
I’m Linnéa, 19 years old and I’m about to complete my three-year education as a game designer in germany.
My main focus is clearly game programming, as this is the area where I feel most at home. Developing gameplay mechanics, building systems, and finding technical solutions are my core strengths and my greatest passion. I mainly work with Unity, where I actively apply and continuously expand my programming skills.
In addition to programming, I also have experience in modeling and texturing 3D assets as well as character design. Tools such as Autodesk Maya, Substance Painter, and Adobe Photoshop have been a regular part of my projects. Throughout my training, I’ve become even more aware of how much I thrive in these diverse and creative fields! I’ve gained broad experience so far, from concept and implementation to optimization. This combination of technical understanding and artistic skills allows me to take a holistic approach to projects and work efficiently within a team.
I’m motivated, committed, and goal-oriented, especially when code and creativity come together :)
I want to use this portfolio to connect with new people who are interested in my work, further develop my skills in a focused way, and create opportunities for my future.




SCHOOL EDUCATION
2023 - 2026 | Macromdia Academy Leipzig - Game Design
Me in short?
SOFTWARE KNOWLEDGE
UNITY
BLENDER
MAYA
ZBRUSH
SUBSTANCE PAINTER
PHOTOSHOP
MICROSOFT WORD & PPT
(#VISUAL STUDIO (C
LET'S TALK!
IF YOU'RE INTERESTED IN MY WORK, PLEASE CONTACT ME HERE :)
